About Me

I’m a game designer with a passion for creating unique experiences, expressive mechanics, and tactile gameplay. For me it’s not enough that a game is fun, it also has to make you feel something!

My passion for design also extends to internal processes. I spent over a decade in the IT world in many positions from entry level to Operations Manager. This has given me the skills to develop and manage workflows, policies, teams, and projects from top to bottom.

I currently run Gutter Arcade, a small development studio that makes tight, tactile video games that demand your attention and skill. All of my personal projects that make it to full release are done so under Gutter Arcade.

Want to know more? Let’s talk.